Cry of Fear: Halloween Collaboration
November 2012
Project Status: | Complete |
Project Type: | Personal |
Project Duration: | 2 weeks |
Software Used: | Cry of Fear SDK, GoldSrc, Valve Hammer Editor, Jed’s Half-Life Model Viewer |
Languages Used: | None |
Over a development period of 2 weeks, at the age of 15 I worked with Cry of Fear’s talented community of mappers over Skype calls, developing the third chapter of the custom campaign under the moniker ‘Darkydude’ using Valve’s Hammer Editor.
The level entry has a tension build up scenario in effort to scare the player and composes of new in-game models, sounds and textures. I scripted an event based scare that garnered plenty of feedback and is featured in many thumbnails of YouTube gameplay videos.
That was totally unnecessary for my heart.
Markiplier 2015
This custom campaign is still free to play on Cry of Fear and is available on Steam.